Saturday, March 12, 2011

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hit the jugular - Fighting Techniques - Project No. 13 Witcher

Heist Jugular
technique to combat: weapons medium / large
level of technology: 7
Constraints
>> the weapon must be a user sword with a capacity of at least 2 offensive
>> the opponent must not have a shield (-3)
>> the offensive flow of the opponent should not be greater (-5 to point)
>> racial opponents must be among those who have referred to as the anatomic neck.
Description
imparting a force to the great shot and using his inhuman speed to hit a witcher uses this technique for hitting an opponent in the neck, aiming to kill or otherwise cause bleeding stopped.
Note: because the technique has successfully test and the conflict must succeed. If you win only the technology but not turn over evidence or conflict or both will hit the mark but also to the neck and the damage is in any case limited to the damage fixed.
Preparation Time (TdP): 2 / 2
Time Recovery (TDR): 2 / 2
Requires a try: Force vs 20
reclaim a conflict: Reflections Reflections against to +10
Maximum basic technique: 12
Evolutions: 1: Improving +3 levels
Special:
called shot in the neck (to reduce the critical due to the location of the shot has already been counted).
Bonus
level of mastery 1: -2
the critical level of mastery 2: -5
the critical level of mastery 3: -8 the critical level of mastery
4: -11
the critical level of mastery 5: -15
the critical level of proficiency 6: -19
the critical level of mastery 7: -21
the critical level Mastery 8: -24
the critical level of proficiency 9: -26
the critical level of mastery 10: -28
the critical level of mastery 11: - 30 to the critical threshold level of proficiency
12: -31
the critical level of mastery 13: -33
the critical level of mastery 14: -34
the critical level of mastery , 15: -36 the critical

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