Friday, March 11, 2011

Nintendo Ds Cake Idea

Flying Eye - Monsters

Dungeon Master Name: Flying Eye
in Ventura Name: Winged Eye, Scorpiocchio wheel

"Winged tail and floating eye, hurls fire and poison from the sky"

These winged creatures like worms with instead of the head a big eye are formidable opponents, because they combine with the magical ability remarkable maneuverability and speed.

Here are four versions of the flying eye's growing power.
To create your own monster in more detail or to learn the details of the magic it used to be you can see just below.


FLYING EYE LEVEL 5: PV: 45, Secure: 6 +2 xMAX20, SO: 18, Dodge: 20
Features: FOR: 10, AB: 6, Ag: 29, RI: 31, RE: 9, EP: 19,: 18 SA: 20, VO: 16, FR: 21
natural weapons: 18, Dodge 20, Natural Magic: 14, Magic Potential: 14
allocation natural leathery skin (6 +2 xMAX20), fire-breathing Sting (2d6 +3/2/35 / po2) +4 d6 fire,
Jet Fire (8 step range, 6d6 fire, Dodge AG vs 38 vs 25 or avoids).
Magic: The Magic Lightning (5 +1 xMAX15, liv. Mastery: 5, 10 or fails with +)

FLYING EYE LEVEL 8: PV: 45, Secure: 6 +2 xMAX20, SO: 20, Dodge: 24
Features: FOR: 11, AB: 6, Ag: 29, RI: 31, RE: 9, EP: 19,: 18 SA: 20, VO: 17, FR: 21
natural weapons: 20, Dodge 24, Magic natural: 17, Magic Potential: 17
allocation natural leathery skin (6 +2 xMAX20), fire-breathing Sting (2d6 +3/2/35 / po2) +4 d6 fire, jet fire
(range 8 steps, 6d6 fire Dodge, AG vs 38 vs 25 or avoids).
Magic: at close range: The Lightning magic (5 +1 xMAX15, liv. Mastery: 5, fails with 5 or +) otherwise magical Lightning II (7 +2 xMAX25, liv. Mastery: 5, 11 or fails with +)

FLYING EYE LEVEL 12: PV: 50, Secure: 6 +2 xMAX20, SO: 24, Dodge: 29
Features: FOR: 12, AB: 6, Ag: 30, RI: 32, RE: 10, PE: 19,: 19 SA: 21, VO: 17, FR: 21
Natural Weapons: 24, Dodge: 29, Natural Magic: 21, Magic Potential: 21
allocation natural leathery skin (6 +2 xMAX20), fire-breathing Sting (2d6 +3/2/35 / po2) +4 d6 fire, jet fire
( 8 step range, 6d6 fire, Dodge AG vs 38 vs 25 or avoids).
Spells: Lightning Magic III (8 +3 xMAX35, liv. Mastery: 7, 9 or fails with +)

FLYING EYE LEVEL 17: PV: 55, Secure: 6 +2 xMAX20, SO: 29, Dodge: 35
Features: FOR: 13, AB: 6, Ag: 31, RI: 33, RE: 11, PE: 19,: 20 SA: 22, VO: 18, FR: 21
natural weapons: 29, Dodge 35, Natural Magic: 27, Potential Magic: 27
allocation natural leathery skin (6 +2 xMAX20), fire-breathing Sting (2d6 +3/2/35 / po2) +4 d6 fire, jet fire
(range 8 steps, 6d6 fire, Dodge vs 25 AG vs 38 or avoids).
Spells: Lightning Magic IV (12 +3 xMAX45, liv. Mastery: 9, or fails with 5 +)

Name
Feature
nuts and
bonus based
Bonuses fundamental characteristics depending on the level of the monster
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Forza
d8+4
+5
+5
+5
+5
+5
+5
+6
+6
+6
+6
+6
+7
+7 +7
+7 +7
+8 +8
+8 +8
Ability
2d8-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
-3
Agility
2d8 +18
+19
+19
+19
+19
+20
+20
+20
+20
+20
+21
+21
+21
+21
+21
+22
+22
+22
+22
+22
+22
Reflections
2d8 +20
+21
+21
+21
+21
+22
+22
+22
+22
+22
+22
+23
+23
+23
+23
+23
+24
+24
+24
+24
+24
Resistenza
2d8+2
+3
+3
+4
+4
+4
+4
+4
+4
+5
+5
+5
+5
+5 +6
+6
+6 +6
+6 +7
+7
Perception
2d8+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
Intelligenza
2d8+7
+8
+8
+8
+9
+9
+9
+9
+9
+10
+10
+10
+10
+10
+10
+11
+11
+11
+11
+11
+11
Wisdom
2d8 +9
+10
+10
+11
+11
+11
+11
+11
+11
+12
+12
+12
+12
+12
+12
+13
+13
+13
+13
+13
+13
Will
2d8 +6 +7
+7 +7
+7 +7
+7
+8
+8
+8
+8
+8
+8
+9
+9
+9
+9
+9
+9
+10
+10
Coldness
2d8 +12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12
+12

Feature Name
CdB
depends
level feature based on the level of the monster
1
2
3
4
5
6
7
8
9
10
Natural weapons
FOR RIx2 AGx2
1
2
3
4
5
5
6
7
8
9
Dodge
AGx3 RIx2
1
2
4
5
6
7
8
10
11
12
Magic General
INx2 SAX2 VO
1
2
3
4
5
6
7
8
9
10
Potential magic
INx2 SAX2 VO
1
2
3
4
5
6
7
8
9
10
Feature Name
CdB
depends
level feature based on the level of the monster
11
12
13
14
15
16
17
18
19
20
Weapons natural
FOR RIx2 AGx2
10
11
12
13
14
14
15
16
17
18
Schivare
AGx3 RIx2
13
14
16
17
18
19
20
22
23
24
Magic General
INx2 SAX2 VO
11
12
13
14
15
16
17
18
19
20
Potential magic
INx2 SAX2 VO
11
12
13
14
15
16
17
18
19
20

SPECIAL
Volante : maximum maneuverability. If the wings are damaged its fighting capacity suffers a -8, -12 to dodge and agility to be halved.
jet fire : the sting can emit a jet of fire at a target within 8 steps. The use of this capability reduces the 2 magical potential of the creature and can no longer use it if it is reduced to 1 or less.
This jet can be dodged with a test on 25 dodge difficulties, with difficulties on Agile 38. Deals 6d6 fire.
Weapons natural : Sting glowing (2d6 +3/2/35 / po2) +4 d6 fire
Elusive : it is difficult to get the better of a tough and mobile creature. The best way is to hit the wings, which are not armored. This is done by a shot aimed at -5.
Knowledge magic the winged eye is able to launch lightning magic, of adequate power to his magical ability. Among those listed preferably use the one in which the difficulty of launch is just below the Board in General magic eye.

MAGIC

Lightning Magic Casting Time: 4 seconds

Range: 300 steps
Try to dodge: compared with 45 (55 with Agility)
Difficulty: 17, damage to electricity: 5 +1 xMAX15 , the highest level of mastery: 8 °
Difficulty: 23, damage to electricity: 7 +2 xMAX25, the highest level of mastery: 10 °
Difficulty: 27, damage to electricity: 8 +3 xMAX35, the highest level of mastery: 11 °
Difficulties : 31, damage to electricity: 12 +3 xMAX45, the highest level of mastery: 12 °
Difficulty: 36, give by electricity: 15 +4 xMAX55, the highest level of mastery: 14 °

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