Sunday, March 13, 2011

How Long Does It Take Carbs To Leave Body

Slime Devil - Monsters DM n.23

Dungeon Master Name: Slime Devil
name in Ventura Devil Slime, Diaslime

"This lump of green, true to the ITS name, slime tosses That will poison and maim .

This demonic creature looks like a liquid mass that without efforts to get a remarkable result to recruit and retain a humanoid form. Despite this, the shots taken by his stubby fists have nothing to envy to those of a bat and the disgusting creature is able to rip pieces of his own ground and throw at opponents. Thanks to its ability to attack the organic matter that devil is a good opponent for both living beings and for their equipment.

Here are four versions of the slime devil's growing power.
To create your own monster in as much detail as you can see just below.

SLIME DEVIL IVELLO 5: PV: 195, Secure: 2 +1 MAX6, SO: 14
Features: FOR: 27, AB: 9, AG: 9, RE 16, RE: 39, PE: 19, IN : 15, HS: 9, VO: 19, FR: 29, Natural Weapons: 14, hurling projectiles of slime: 12
allocation natural rubber skin (2 +1 xMAX6) Ignores first 20 damage inflicted by weapons blow, fists held
of acid (5d6 +3/2/50 / po2) with the addition of 2d6 acid damage, shells of slime from 3d6 +2 / 4d6 45 more damage acid.
Special: Acid, slime, Devil immune to critical hits, poison, and the acid, immune to all effects that alter the mental state

SLIME DEVIL LEVEL 8: PV: 200, Secure: 2 +1 MAX6, SO : 18
Features: FOR: 28, AB: 11, AG 10, RI: 17, RE: 40, PE: 19,: 15, HS: 9, VO: 20, FR: 29,
Natural Weapons: 18, hurling projectiles of slime: 14
allocation natural rubber skin (2 +1 xMAX6), ignore the first 20 damage dealt with weapons blow, fists held
of acid (5d6 +3/2/50 / po2) with the addition of 2d6 acid damage, shells of slime from 3d6 +2 / 4d6 45 more acid damage.
Special: Acid, slime, Devil immune to critical hits, poison, and the acid, immune to all effects that alter the mental state

SLIME DEVIL LEVEL 12: PV: 210, Secure: 2 +1 MAX6, SO : 22
Features: FOR: 30, AB 12, AG 10, RI: 18, RE: 42, PE: 19,: 16, HS: 9, VO: 21, FR: 29,
Natural Weapons: 22, hurling projectiles of slime: 17
allocation natural rubber skin (2 +1 xMAX6), ignore the first 20 damage inflicted by weapons blow, fists held
of acid (5d6 +3/2/50 / po2) with the addition of 2d6 acid damage, 3d6 shells of slime from +2 to 45 more 4d6 acid damage.
Special: Acid, slime, Devil immune to critical hits, poison, and the acid, immune to all effects that alter the mental state

SLIME DEVIL LEVEL 17: PV: 225, Secure: 2 +1 MAX6, SO : 28
Features: FOR: 33, AB: 13, GA 11, RI: 19, RE: 45, PE: 19,: 16, HS: 9, VO: 22, FR: 29,
Natural Weapons: 28, hurling projectiles of slime: 22
allocation natural rubber skin (2 +1 xMAX6), ignore the first 20 damage inflicted by weapons blow, fists held
of acid (5d6 +3/2/50 / po2) with ' additional 2d6 acid damage, projectiles of slime from 3d6 +2 / 4d6 45 more acid damage.
Special: Acid, slime, Devil immune to critical hits, poison, and the acid, immune to all effects that alter the mental state

TABLES WITH EXAMPLES OF CHARACTERISTICS OF ADVANCEMENT TO LEVEL 20
Name
Feature
nuts and
bonus based
Bonuses fundamental characteristics depending on the level of the monster
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Forza
2d8+14
+16
+16
+17
+17
+18
+18
+19
+19
+20
+20
+21
+21
+22
+22
+23
+23
+24
+24
+25
+25
Ability
2d8
+0 +0
+0
+1
+1
+1
+1
+2
+2
+2
+2
+3
+3
+3
+3
+3
+4
+4
+4 +4
Agility
d8 +4 +4
+4 +4
+4 +4
+4 +4
+5
+5
+5
+5
+5
+5
+5
+5
+6
+6
+6
+6
+6
Reflections
2d8 +6
+6 +7
+7
+7
+7 +8
+8
+8 +8
+9
+9
+9
+9
+10
+10
+10
+10
+11
+11
+11
Resistenza
2d8+24
+28
+28
+29
+29
+30
+30
+31
+31
+32
+32
+33
+33
+34
+34
+35
+35
+36
+36
+37
+37
Perception
2d8 +10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
Intelligenza
2d8+6
+6
+6
+6
+6
+6
+6
+6
+6
+6
+6
+7
+7
+7
+7
+7
+7
+7 +7
+7 +7
Wisdom
2d8
+0 +0
+0 +0
+0 +0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0 +0
Will
2d8 +10
+10
+10
+ 10
+10
+10
+11
+11
+11
+11
+11
+12
+12
+12
+12
+12
+13
+13
+13
+13
+13
Coldness
2d8 +20
+20
+20
+20
+20
+ 20
+20
+20
+20
+20
+20
+20
+20
+20
+20
+20
+20
+20
+20
+20
+20

Feature Name
CdB
depends
level of feature Depending on the level of the monster
1
2
3
4
5
6
7
8
9
10
Weapons natural
FOx2 RIx2 AG
1
2
2
3
4
5
6
6
7
8
Fling shells of slime
FOx2 AG PE AB
1
1
2
2
3
4
4
5
5
6
Feature Name
CdB
depends
level feature based on the level of the monster
11
12
13
14
15
16
17
18
19
20
Weapons natural
FOx2 RIx2 AG
9
10
10
11
12
13
14
14
15
16
Fling shells of slime
FOx2 AG PE AB
7
7
8
8
9
10
10
11
11
12

SPECIAL
Protection: rubbery skin (2 +1 xMAX6), ignore the first 20 damage inflicted by weapons blow.
Acid: the slime secreting an acid which are covered with tentacles and projectiles. The armor to protect them from damage, but normally those of organic material (leather, felt, wood, horn, bone) will suffer and you will subtract the damage from slime from their maximum security (the value written after the words MAX).
natural weapons: two fists held of acid (5d6 +3/2/50 / po2) 2d6 acid damage more
Slime: immune to critical hits, the poison and acid.
Devil immune to all effects that alter the mental state

Fling proeitti of slime
This feature can throw one hell of a slime composed of projectiles from his own material with an increase in difficulty depending on the distance 5 steps. Any projectile that hits deals 3d6 +2 / 4d6 45 more acid damage. Each time a devil recovers from its self-mass of a projectile PV deals 3 damage.

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