Friday, March 4, 2011

Camcorder With Old Time Look

Spira Cobra - Fighting Techniques n.7

This technique was invented by Alessandro Falco
Spira Cobra
fighting technique: medium-sized weapons
level of technology: 7
Constraints
>> technique of opening or riingaggio
>> the gun user must be a sword or otherwise tapered, no longer than 4 feet (-3)
>> the enemy who must be at least as high uses the technique
>> the offensive flow of the opponent should not be greater than 3 (-5)
>> the opponent must be humanoid
>> The opponent must initially be at least 5 feet away.
Description
Using his acrobatic skills, the user of the technique runs toward the opponent and then you let slip leaning forward and looking to pass in under the legs (both As in the middle just to the left or right) and then with a single fluid motion to turn it up again and hits the opponent in the back.
Note: because the technique has successfully test and the conflict must succeed. If the user technology only wins the round but did not pass test or conflict or both will not make any harm. The opponent receives the bonus only if you fail the test Acrobatic or conflict. The opponent suffers the penalty plus indicated in its technology only in the event of a successful trial and conflict, but was defeated in round of combat.
Preparation Time (TdP): 3 / 2
Time Recovery (TDR): 4 / 2
Requires a try: Acrobatic vs 22
reclaim a conflict: reflexes against Agility
Bonus opponent: +3 dice (only if it fails the test and / or conflict)
Maximum basic technique: 12
Evolutions: 3: +4 levels improved, not perfect: + 5 levels, optimize: +6 levels
Special:
1. called shot in the back.
2. If successful (and proof that the conflict) of the art technology brings you behind the opponent, that if he wins the round of his combat experiences plus a penalty.
Bonus
level of proficiency 1-2: +2 to plus, -0
opponent plus the mastery level 3: +2 to plus, plus -1 to opponent's level of mastery
4-7 : +3 to plus, plus -1 to opponent's level of mastery
8-10: +4 to plus, plus -1 to opponent's level of mastery
11-12: +5 to plus, -1 plus the opponent's level of mastery
13-14: +5 to plus, plus -2 to opponent's level of mastery
15-17: +6 at plus, plus -2 to the level of opponent
Mastery 18-20: +7 to plus, plus -2 to opponent's
mastery level 21: +7 to plus, -3 plus the opponent's level of mastery
22-25: +8 to plus, -3 plus the opponent's level of mastery
26-27: + 9 to plus, plus -3 to opponent

This technique was invented by Alessandro Falco.

0 comments:

Post a Comment