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Carrion Creeper - Monsters II Questron n.6

Name Questron II: Carrion Creeper
name in Ventura Worm carcasses, Creeping Death Eaters


DESCRIPTION
horrible to see the Worm carcasses seems a sort of giant centipede , his body divided into seven segments, including five with specialist arts: three pairs of short webbed feet, a useful move in swampy environments where usually lives, and two pairs of long tentacles each 4 to 6 feet.
Normally the worm uses to move the legs and tentacles for investigating, and mouthing tusk remains of animals or plants on which it feeds. When you hear
threat is lifted vertically by positioning the head and tentacles two segments, as shown.

COMBAT
Being tall in fighting stance just like a goblin Worms carcasses did not look very dangerous, but they can be. First of all I can spit clots powerful stomach acid, which allows them to digest any organic substance, to almost 20 steps. They then head houses a toothed mouth with two large tusks of considerable size compared to the rest of the body and can cause serious injury and even mutilation with one powerful bite, in addition to always be well moistened of gastric acid.
The creature then use the four tentacles to hold off other predators. These in fact are coated with a substance irritating, can cause ulcers on the skin, but only on exposed areas. The worm does not use the tentacles to attack, but only to trap the opponent's legs trying to inflict damage with the substance of which they are held. This can happen in the event of damage to each other, fighting the worm has a threshold of +3 in favor of the worm if the opponent does not have an offensive weapon to reach at least 3.

SPECIAL
Protection: Leather (2 +1 MAX5)
natural weapons : 4 Tentacles (* / 1/0/po4), Bite (5d6 +3/2/40 / po2) plus 2 acid damage for each +1 now (so for a 8 +4 you suffer damage from acid ).
stinging secretion: the worm's tentacles are covered with an irritating substance that causes ulcers. Contact with the skin of PV inflict 2d6 +5 damage for burn
clot gastric acid : the worm can spit 6d6/4p clots by gastric acid can also corrode fixtures of organic material.

READY FOR USE

CARRION CREEPER LEVEL 2: PV: 50, Secure: 2 +1 MAX5, SO: 12, Dodge: 13
FOR: 13 AB: 9 AG: 26 RI: 23 RE: 10 EP: 17 IN: 0 SA: 4 FR: 9 VO: 4
natural weapons: 12, Dodge: 13, ambush: 9, Spit clots acid: 15
natural amenities: Leather (2 +1 MAX5), 4 Tentacles (0/1/0/po4) +2 d6 +5 damage from burns on exposed parts,
Bite (5d6 +3/2/40 / po2 ) +2 acid damage for each +1 immediately clots acid (6d6 from acido/4p)

CARRION CREEPER LEVEL 3: PV: 50, Secure: 2 +1 MAX5, SO: 12, Dodge: 14
FO : 13 AB: 9 AG: 26 RI: 24 RE: 10 EP: 17 IN: 0 SA: 4 FR: 9 VO: 4
natural weapons: 12, Dodge: 14, ambush: 10, Spit clots acid: 15
Equipment natural leather (2 +1 MAX5), 4 Tentacles (0/1/0/po4) +2 d6 +5 damage from burns on exposed parts,
Bite (5d6 +3/2/40 / po2) +2 acid damage +1 for each immediately clots acid (6d6 from acido/4p)

CARRION CREEPER LEVEL 4: PV: 55, Secure: 2 +1 MAX5, SO: 13, Dodge: 15
FOR: 14 AB: AG 9 : 27 RI: 24 RE: 11 EP: 17 IN: 0 SA: 4 FR: 9 VO: 4
natural weapons: 13, Dodge 15, ambush: 11, Spit clots acid: 16
natural amenities: Leather ( MAX5 2 +1), 4 Tentacles (0/1/0/po4) +2 d6 +5 damage from burns on exposed parts,
Bite (5d6 +3/2/40 / po2) +2 acid damage for each +1 immediately clots of acid (6d6 from acido/4p)

CARRION CREEPER LEVEL 5: PV: 55, Secure: 2 +1 MAX5, SO: 14, Dodge: 17
FOR: 14 AB: 9 AG: 27 RI: 25 RE: 11 PE: 17 IN: 0 SA: 4 FR: 9 VO: 4
natural weapons: 14, Dodge: 17, ambush: 13, Spit clots acid: 17
natural amenities: Leather (2 +1 MAX5), 4 Tentacles (0/1/0/po4) +2 d6 +5 damage from burns on exposed parts,
Bite (5d6 +3/2/40 / po2) +2 acid damage for each +1 immediately clots acid (6d6 by acido/4p)

CARRION CREEPER LEVEL 6: PV: 60, Secure: 2 +1 MAX5, SO: 16, Dodge: 18
FOR: 14 AB: 9 AG: 29 RI: 25 RE: 12 PE: 17 IN: 0 SA: 4 FR: 9 VO: 4
natural weapons: 16, Dodge: 18, ambush: 13, Spit clots acid: 18
natural amenities: Leather (2 +1 MAX5), 4 Tentacles (0 / 1 / 0/po4) +2 d6 +5 damage from burns on exposed parts,
Bite (5d6 +3/2/40 / po2) +2 acid damage for each +1 immediately clots acid (6d6 from acido/4p )

CARRION CREEPER LEVEL 7: PV: 60, Secure: 2 +1 MAX5, SO: 17, Dodge: 19
FOR: 14 AB: 9 AG: 29 RI: 26 RE: 12 EP: 17 IN: 0 SA : 4 FR: 9 VO: 4
natural weapons: 17, Dodge: 19, ambush: 14, Spit clots acid: 19
natural amenities: Leather (2 +1 MAX5), 4 Tentacles (0/1/0/po4 ) +2 d6 +5 damage from burns on exposed parts, Bite (5d6 +3/2/40 / po2) +2 acid damage for each +1 immediately clots acid (6d6 from acido/4p)

CARRION CREEPER LEVEL 8: PV : 65, Secure: 2 +1 MAX5, SO: 17, Dodge: 21
FOR: 15 AB: 9 AG: 30 RI: 26 RE: 13 EP: 17 IN: 0 SA: 4 FR: 9 VO: 4
Weapons natural: 17, Dodge: 21, ambush: 15, Spit clots acid: 19
natural amenities: Leather (2 +1 MAX5), 4 Tentacles (0/1/0/po4) +2 d6 +5 damage from burning up exposed parts,
Bite (5d6 +3/2/40 / po2) +2 acid damage for each +1 immediately clots acid (6d6 from acido/4p)

CARRION CREEPER LEVEL 10: PV: 70, Secure: 2 +1 MAX5, SO: 20, Dodge: 24
FOR: 15 AB: 9 AG: 32 RI: 27 RE: 14 EP: 17 IN: 0 SA: 4 FR: 9 VO: 4
Natural Weapons: 20 Dodge, 24, ambush: 16, Spit clots acid: 21
natural amenities: Leather (2 +1 MAX5), 4 Tentacles (0/1/0/po4) +2 d6 +5 damage from burns on exposed parts,
Bite (5d6 +3/2/40 / po2) +2 acid damage for each +1 immediately clots acid (6d6 from acido/4p)

CARRION CREEPER LEVEL 12: PV: 75, Protection: 2 +1 MAX5, SO: 22, Dodge: 26
FOR: 16 AB: 9 AG: 33 RI: 28 RE: 15 EP: 17 IN: 0 SA: 4 FR: 9 VO: 4
Natural Weapons: 22 Dodge,: 26, Stretch ambush: 18, Spit clots acid: 23
natural amenities: Leather (2 +1 MAX5), 4 Tentacles (0/1/0/po4) +2 d6 +5 damage from burns on exposed parts,
Bite (5d6 +3 / 2/40/po2) +2 acid damage for each +1 immediately clots acid (6d6 from acido/4p)

CARRION CREEPER LEVEL 15: PV: 80, Secure: 2 +1 MAX5, SO: 24, Dodge: 30
FOR: 16 AB: 9 AG: 34 RI: 29 RE: 16 EP: 17 IN: 0 SA: 5 FR: 10 VO: 4
natural weapons: 24, Dodge 30, ambush: 21, Spit clots acid: 25
natural amenities: Leather (2 +1 MAX5), 4 Tentacles (0/1/0/po4) +2 d6 +5 damage from burns on exposed parts,
Bite (5d6 +3/2/40 / po2) +2 acid damage for each +1 immediately clots acid (6d6 from acido/4p)

Reflections +1 +1

fundamental characteristic
Nuts & Bonus
base
Bonus characteristics, basic level NPC's
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Forza 2d8+2 +3 +3 +3 +4 +4 +4 +4 +5 +5 +5 +5 +6 +6 +6 +6 +7 +7 +7 +7 +8
Ability 2d8 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
Agility 2d8 +8 +12 +14 +14 +15 +15 +17 +17 +18 +19 +20 +21 +21 +22 +21 +22 +22 +23 +24 +25 +25
2d8 +10 +12 +12 +13 +13 +14 +14 +15 +15 +15 +16 + 16 +17 +17 +18 +18 +19 +19 +20 +20 +21
Resistance 2d8-3 +0 +1 +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +7 +6 +7 +8 +9 +8 +9 +10
Perception 2d8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
Intelligence 0d8 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 + 1 +1 +1 +1 +1 +1 +1 +1
Wisdom 1d8-2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 - 2 -1 -1 -1 -1 -1 -1 -1
Coldness 2d8 +0 +0 +0 + 0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +1 +1 +1 +1 +1
Will 1d8 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 + 2 +2 +2

Feature CdB depends Level feature based on the level of PNG
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Weapons natural FOx2 AGx2 RI 1 2 2 3 4 5 6 6 7 8 9 10 10 11 12 13 14 14 15 16
Dodge AGx3 RIx2 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
ambush RIx2 AG SA FR 1 1 2 3 4 4 5 6 6 7 8 8 9 10 11 11 12 13 13 14
Spit clots acid 2d8 +4 1 2 3 2 4 5 6 6 7 8 9 10 10 11 12 13 14 14 15 16

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