Monday, February 28, 2011

Henri Cartier-bresson Last Leica Used

Urrlowl - Monster of the Month for February - Part II

Urrlowl, original graphic concept and design of Sergio Mancinelli
TECHNICAL combat maneuvers
The urrlowl tries to take advantage of its considerable size and strength that has almost immeasurable using the jacks against his opponents. It can use the Socket Bear and beyond them was the following maneuver.

Socket staccatesta
Maneuver animal level: 7
Constraints
> The urrlowl must have hit with both fists in the current round
> The opponent must be an ogre-sized or smaller
> the urrlowl shall not have delivered an attack within the current sound
Description
Instead of doing damage with his fists urrlowl then grabs the prey to prove (in the next round) to remove the head with a fearsome bite.
Note
for the blockade takes place must be overcome is the conflict around the time of combat. Within that bites the opponent urrlowl can only defend against other opponents. If successful in five rounds following that in which he struck, the attack urrlowl may not issue any type of sound, in what is about eating the head.
Preparation Time (TdP): 3 second
Time Recovery (TDR): 3 / 2
Requires a conflict: vs. FO FO / AG opponent to +8
Evolutions: no, Technical Animal
Special : called shot to the head (*: mean reduction in the critical threshold of 10)
Bonus
a level of proficiency: -10 *
the critical level of proficiency 2-3: +1 dice, -10 *
the critical level of proficiency 4-5: +2 dice, -10 *
the critical level Mastery 6-7: +3 dice, -10 *
the critical level of proficiency 8-9: +4 dice, -10 *
the critical level of mastery
10 - 12: +5 dice, the critical -10 *


Sunday, February 27, 2011

3 Year Old Poem For Invite

Executioner - PNG n.14

DESCRIPTION
Executor of extreme convictions, the Executioner is a professional death . Diligent in following the dictates of the ruling he makes the accused does not suffer no more and no less than what has been imposed on him, within the limits of its capabilities course. Often proficient with the ax, but no less to use mechanical devices or even the rope so the Executioner takes care of death sentences, which are normally performed in public since the punishments more severe but not fatal.
For this reason he is innocent even as a mere executor of Justice, disliked by the people and for this purpose is protecting his identity with a mask.

CHARACTERISTICS
execute : This feature gives the appropriate knowledge to carry out a death sentence by a certain instrument. Depending on the objective difficulty executing the event can be resolved by a trial-related organization of the instrument of death (hanging, guillotine, etc.) or a conflict with an appropriate characteristic of the offender, in rare cases could lead it to resist the execution or even free. But despite what you see in movies these are the exception rather than the rule. In most cases, in fact a failure in the test or the conflict will only make it more painful than the agony of the condemned.

Below are various versions of the Executioner's growing ability. Equipment listed is purely indicative and should be adapted to the environment if it were inconsistent. Basically there are tables to further customize the NPC.

EXECUTIONER LEVEL 3: PV: 90, Secure: 2 +1 Max4, SO: 10
FOR: 17 AB: 20 \u200b\u200bAG: 14 RI: 15 RE: 18 EP: 14 IN: 14 SA: 14 FR: 20 VO : 14 AC: 14 BE: 14
sentenced to death (Justice: 12, Combat with an ax: 10, hitting vital points: 11)
Indifference: 11
Equipment: ax Justice (9d6 +3 / 4/65/po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
thick leather pants (MAX23 10 +3 / 4 +1 MAX9)

EXECUTIONER LEVEL 5: PV: 95, Secure: 2 +1 Max4, SO : 12
FOR: 18 AB: 20 \u200b\u200bAG: 14 RI: 15 RE: 19 EP: 14 IN: 14 SA: 14 FR: 21 VO: 15 AC: 14 BE: 14
sentenced to death (Justice: 14, Combat with an ax: 12, hitting vital points: 13)
Indifference: 14
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 + 1xMAX7)
thick leather pants (MAX23 10 +3 / 4 +1 MAX9)

EXECUTIONER LEVEL 7: PV: 100, Secure: 2 +1 Max4, SO: 15
FOR: 19 AB: 21 AG: 14 RI: 15 RE: 20 EP: 14 IN: 15 SA: 14 FR: 21 VO: 15 AC: 14 BE: 14
sentenced to death (Justice: 16, Combat with an ax: 15, hitting vital points: 15)
Indifference: 16
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
thick leather pants (MAX23 10 +3 / 4 +1 MAX9)

EXECUTIONER LEVEL 9: PV: 105, Secure: 2 +1 Max4, SO: 17
FOR: 19 AB: 23 AG: 14 RI: 15 RE: 21 PE: 14 IN: 15 SA: 14 FR: 22 VO: 15 AC: 14 BE: 14
sentenced to death (Justice: 19, Combat with an ax: 17, hitting vital points: 17)
Indifference: 18
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
thick leather pants (MAX23 10 +3 / 4 +1 MAX9)

EXECUTIONER LEVEL 10: PV: 110, Secure: 5 +2 MAX17, SO: 18
FOR: 20 AB: 21 AG: 14 RI: 16 RE: 22 EP: 14 IN: 15 SA: 14 FR: 23 VO: 16 AC: 14 BE: 14
sentenced to death (Justice: 20, Combat with an ax: 18, hitting vital points: 18)
Indifference: 20, Intimidation: 16
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
reinforcement ring (45 +18 xMAX153 / 5 +2 xMAX17)

EXECUTIONER LEVEL 11: PV: 110, Cap: 5 +2 MAX17, SO: 19
FOR: 20 AB: 22 AG: 14 RI: 16 RE: 22 EP: 14 IN: 15 SA: 14 FR: 23 VO: 16 AC: 14 BE: 14
sentenced to death (Justice: 21, Combat with an ax: 19, hitting vital points: 19)
Indifference: 21, Intimidation: 16
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
reinforcement ring (45 +18 xMAX153 / 5 +2 xMAX17)

EXECUTIONER LEVEL 12: PV: 115, Secure: 5 +2 MAX17, SO: 21
FOR: 20 AB: 24 AG: 14 RI: 16 RE: 23 EP: 14 IN: 15 SA: 14 FR: 23 VO: CA 16: 14 BE: 14
sentenced to death (Justice: 22, Combat with an ax: 21, hitting vital points: 21)
Indifference: 22, Torture: 18, Intimidation: 17
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
Armor ring (45 +18 xMAX153 / 5 +2 xMAX17)

EXECUTIONER LEVEL 14: PV: 120, Secure: 5 +2 MAX17, SO: 23
FOR: 21 AB: 25 AG: 14 RI: 16 RE: 24 PE: 14 IN: 15 SA: 14 FR: 24 VO: 16 AC: 14 BE: 14
sentenced to death (Justice: 25, Combat with an ax: 23, hitting vital points: 23)
Indifference: 24 , Torture: 20, Intimidation: 20
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
reinforcement ring (45 +18 xMAX153 / 5 +2 xMAX17)

EXECUTIONER LEVEL 17: PV: 125, Secure: 5 +2 MAX17, SO: 26
FOR: 21 AB: 27 AG: 14 RI: 17 RE: 25 EP: 14 IN: 15 SA: 14 FR: 25 VO: 16 AC: 14 BE: 14
sentenced to death (Justice: 28, Combat with an ax: 26, , hitting vital points: 27)
Indifference: 27, Torture: 22, Intimidation: 22
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7) Armor Ring (45 +18 xMAX153 / 5 +2 xMAX17)

EXECUTIONER LEVEL 20: PV: 135, Secure: 5 +2 MAX17, SO: 30
FOR: 22 AB: 27 AG: 14 RI: 17 RE: 27 PE : 14 IN: 16 SA: 14 FR: 26 VO: 17 AC: 15 BE: 14
sentenced to death (Justice: 31, Combat with an ax: 30, Hitting Vital Points: 30)
Indifference: 31, Torture: 24, Intimidation: 24
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7) Armor Ring (45 +18 xMAX153 / 5 +2 xMAX17)

CHARACTERISTICS TABLE WITH EXAMPLES OF PROGRESS TO LEVEL 20
fundamental characteristic
Nuts & Bonus
base
Bonus Key Features based on the level of PNG
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Forza 2d8+4 +7 +7 +7 +8 +8 +9 +8 +9 +9 +10 +10 +10 +10 +11 +11 +11 +11 + 12 +12 +12
Ability 2d8 +4 +9 +10 +10 +10 +10 +12 +11 + 12 +13 +11 +12 +14 +14 +15 +16 +16 +17 +15 +16 +17
Agility 2d8 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 + 4
Reflex 2d8 +4 +4 +4 +5 +5 +5 +5 +5 +5 +5 +6 +6 +6 +6 +6 +6 +7 +7 +7 +7 +7
Resistenza 2d8+4 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12 +12 +13 +13 +14 +14 +15 +15 +16 +16 +17
Perception 2d8 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
Intelligence 2d8 +4 +4 +4 +4 +4 +4 +4 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +6 +6 +6
Wisdom 2d8 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
Coldness 2d8 +4 +9 +10 +10 +10 +11 +11 +11 +12 +12 +13 +13 +13 + 14 +14 +14 +15 +15 +16 +16 +16
Will 2d8 +4 +4 +4 + 4 +5 +5 +5 +5 +5 +5 +6 +6 +6 +6 +6 +6 +6 +6 +7 +7 +7
Charisma 2d8 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +5
Beauty 2d8 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4

3
Feature CdB depends level feature based on the level of PNG
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
sentenced to death (discipline) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
>> execute ABx2 FR IN FOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
>> Fighting with the ax FOx3 AB RI 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
>> Striking vital points ABx3 RIx2 0 1 2 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Indifferenza FRx3 VOx2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Torturare FRx3 SA AB 0 0 0 0 0 0 0 0 0 0 0 8 8 9 10 10 11 12 12 13
Intimidire CAx3 FRx2 0 0 0 0 0 0 0 0 0 8 8 9 10 11 11 12 13 14 14 15

Saturday, February 26, 2011

Watch South Park Online With Ipad

A ray of light ..

ray of light Follow me .. marks the road to happiness. Of moments that we live and we feed ourselves, we fragile in an ocean of emotions, but few know how to live to be ..

Kit Add On To Make Bicycle Into Tricycle

common snake bite - Fighting Techniques n.6

snake bite
fighting technique: medium-sized weapons
level of technology: 7
Constraints
>> ; Technique opening riingaggio
>> the gun user must be a sword or any of medium size from the tip
>> the opponent must be no shield (-5)
> > the opponent's offensive flow can not be over (-7)
>>
need a wall or any solid surface tilted at least 60 ° or more.
Description
Using his acrobatic skills, the user of the technique runs into the wall and "bounce" against, pivoting with his foot lashes out against an opponent close throwing himself on a course directed against him, carrying a single devastating lunge with the knife, if not longer saved can have such an impact from dropping or at least back up your opponent
Note: because the technique has successfully test and the conflict must succeed. If you win only the technology but not turn over evidence or conflict or both will not make any harm. The opponent receives the bonus only if you fail the test Acrobatic .
Preparation Time (TdP): 3 / 2
Time Recovery (TDR): 4 / 2
Requires a try: Acrobatic vs 20
reclaim a conflict: against Agility Reflections
opponent Bonus: +3 dice
Maximum basic technique: 12
Evolutions: 2: +5 levels improved, not perfect: +6 levels
Special:
1. called shot to the body.
2. In case of a full success of the technique your opponent must make a difficult force to be equal to the sum of the actual number of dice of damage caused and plus now (so if you have suffered damage and +8 7d6 test will be against a difficulty of 15)
Bonus
a level of mastery, +3 Dice, -7 the critical level of mastery
2, +3 dice, -7 the critical level of mastery
3, +4 dice, -7 the critical level of mastery
4, +4 dice, -8 the critical level of mastery
5, +4 dice , -8 the critical
6 level of mastery, +4 dice, the critical -9
7
level of mastery, +5 dice, -9 the critical level of mastery
8, +5 dice, -9 the critical
9
level of mastery, +5 dice, -10 the critical level of mastery
10, +5 dice, -10 to the critical threshold level
11 of mastery, +6 dice, -11 the critical level of mastery
12, +6 dice, -11 the critical level of mastery
13, +6 dice, -11 the critical level of mastery
14, +6 dice , -12 to
critical threshold level of proficiency 15, +6 dice, -12 the critical level of mastery
16, +7 dice, ; -12 the critical level of mastery
17, +7 dice, the critical -13
mastery level 18, +7 dice, -13 the critical level of mastery
19, +7 dice, the critical -13 20
level of mastery, +8 dice, -14 the critical level of mastery
21, +8 dice, the critical -14
22 level of mastery, +8 dice, -15 the critical level of mastery
23, +8 dice, the critical -15

Friday, February 25, 2011

Vidoe Comcorder With Zoom Pocket Size

Soul Dead as Skeleton - Magic necromantic

SOUL LIKE SKELETON CORPSE
Description: Another magic among the fundamentals of necromancy that allows the necromancer to animate simple bones of a skeleton more or less complete, making them take the animal or humanoid form they had in the past. Less burdened by the zombies and dead matter with greater detachment from life now past the skeletons are servants slicker and faster but do not have a will of its own.
type of magic: necromantic
Radius: 5 Steps
Ingredients: a corpse / skeleton *, possibly a restless spirit **
Difficulty absolute as the only magic: 25
Casting Time: 1 second per point of willpower of the victim
** launch costs: PM So what was the score of the original strength of the body, minus the plus obtained in the test for the launch of magic, with a minimum charge equal to RE / 5.
Cost of maintenance: PM the necromancer is reduced by 1 for every 20 minutes of animated skeletons, rounded down.
Effect: Soul forcing the bones of the skeleton back into it's the spirit that animated him when it was alive, or if this is unavailable using previously enslaved by a restless spirit Necromancer.
The undead created a robot is little more than just a good fight in brief mechanical or carry objects.
Notes: (*) the skeleton of the magic object may be incomplete, in which case its operation will be limited based on the actual availability of the bones remained. If the corpse is still fresh or in a state that can still be animated as a zombie, animated skeleton as consume the meat of reducing by half the cost of deployment and maintenance for the first day.
(**) If Necromancer animates the skeleton of a person who died recently and left unburied can do so without recourse to a restless spirit, but using the spirit that occupied the living body now dead, but to control it must be tested to check the difficulty of the Undead Wisdom of the victim reduced by 5 points. If the body was buried or if the spirit bound to it is otherwise unavailable to the Necromancer will have to resort to one of the restless spirits subservient to animate. In this case the spell casting time is 6 seconds.

SKELETON TEMPLATE

fundamental characteristic

Percentage Change in
Nuts & Bonus
base
Force 100% 2d8 +4
Ability 100%
2d8 +4 Agility 120% 2d8 +8
Reflections 110% 2d8 +6
Resistance 50% d8 +2
Perception 100% 2d8 + 4
Expertise 60%


SPECIAL
Protection: made of bones (10), reduces the 3-plus-arms and if the tip is reduced to 0 plus or minus the lap is considered as a tie (unless the style of the opponent does not provide otherwise).
undead: immune to all mind effects, pain, poison, suffocation and subject to critical hits only for amputations and fractures.

Thursday, February 24, 2011

Do Magnets Damige The Oven

Antman - Monsters DM n.21


Name Dungeon Master: Antman
name in Ventura Ant-Man, Mirmantropo

"A stalking hulk of vibrant blue, the Ant Man is ordered to hunt for you."

Ants humanoid high six feet (2 meters) with tremendous force and a hard exoskeleton like a shell. Many men and tough-ant are among the toughest troops of Lord Chaos. Here are four versions

dell'antman increasingly powerful. To create your own monster in as much detail as you can see just below.



Antman LEVEL 5: PV: 110, Secure: 17 +3 MAX50, SO: 17
Features: FOR: 34, AB: 11, GA 7, RI: 17, RE: 22, PE: 17 IN: 9, SA: 6, VO: 15, FR: 2, Fight Club with: 17
natural amenities: Exoskeleton (17 +3 xMAX50), Claws (3d6 +2/2/40 / po0 )
Equipment: Wooden Club (5d6 +3/2/50 / po2)

Antman LEVEL 8: PV: 130, Secure: 17 +3 MAX50, SO: 20
Features: FOR : 36, AB 12, AG 7, RI: 15, RE: 26, PE: 17 IN: 9, SA: 6, VO: 15, FR: 25, Fight Club with: 20
natural endowment : Exoskeleton (17 +3 xMAX50), Claws (3d6 +2/2/40 / po0)
Equipment: Wooden Club (5d6 +3/2/50 / po2)

Antman LEVEL 12: PV: 140, Secure: 17 +3 MAX50, SO: 24
Features: FOR: 39, AB: 13, GA 7, RI: 15, RE: 28, PE: 17 IN: 9, SA: 6, VO: 15, FR 25, with the Fighting Club: 25
natural amenities: Exoskeleton (17 +3 xMAX50), Claws (3d6 +2/2/40 / po0)
Equipment: Wooden Club (5d6 +3/2/50 / po2)

Antman LEVEL 17: PV: 155, Secure: 17 +3 MAX50, SO: 30
Features: FOR: 43, AB: 14, GA 7, RI: 15, RE: 31, PE: 17 IN: 9, SA: 6, VO: 15, FR: 25, Fight Club with: 30
natural amenities: Exoskeleton (17 +3 xMAX50), Claws (3d6 +2 / 2 / 40/po0)
Equipment: Wooden Club (5d6 +3/2/50 / po2)

TABLES WITH EXAMPLES OF CHARACTERISTICS OF PLAY UP TO LEVEL 20
Name
Feature
nuts and
bonus based
Bonuses fundamental characteristics depending on the level of the monster
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Forza
2d8+20
+22
+23
+24
+24
+25
+26
+27
+27
+28
+29
+30
+30
+31
+32
+33
+33
+34
+34
+35
+35
Ability
2d8
+1
+1
+1
+2
+2
+2
+2
+3
+3
+3
+3
+4
+4
+4
+4
+5
+5
+5
+5 +6
Agility
2d8-2
-2 -2
-2 -2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
Reflections
2d8 +6
+6 +6
+6 +6
+ 6
+6 +6
+6 +6
+6 +6
+6
+6
+6
+6
+6
+6
+6
+6
+6
Resistenza
2d8+13
+14
+14
+15
+15
+16
+16
+17
+17
+18
+18
+19
+19
+20
+20
+21
+21
+22
+22
+23
+23
Perception
2d8 +8 +8
+8
+8 +8
+8 +8
+8 +8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
Intelligenza
2d8
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0 +0
+0 +0
+0 +0
Wisdom
d8 +2
+2 +2
+2
+2 +2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Will
2d8 +6
+6 +6
+6 +6
+6 +6
+6 +6
+6 +6
+ 6
+6
+6 +6
+6 +6
+6 +6
+6 +6
Coldness
2d8 +16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16
+16

Feature Name
CdB
depends
level feature based on the level of monster
1
2
3
4
5
6
7
8
9
10
Fight Club with
FOx3 ABx2
1
2
3
4
5
5
6
7
8
9
Feature Name
CdB
depends
level feature based on the level of the monster
11
12
13
14
15
16
17
18
19
20
Fight Club with
FOx3 ABx2
10
11
12
13
14
14
15
16
17
18

SPECIAL
Protection: Exoskeleton (17 +3 xMAX50)
natual Weapons: Claws (3d6 +2/2/40 / po0)

Wednesday, February 23, 2011

Tipps Für Pokemon Light Platinum

Prince of Beggars - Jobs n.7

Dastan in Prince of Persia is a great example of the Prince of Beggars
DESCRIPTION
The road is an excellent teacher of life but very selective. Teaches us not to trust those who offer you something without apparently his advantage, that the good win only in fairy tales and that many men have a stone where your heart and do not know but know how to exploit the mercy of others, and classify it as a weakness and not as a virtue. But the greatest lesson that the road offers dell'accattone education is that those who make mistakes and pay in the Land of the Dunes where the life of a beggar is not worth anything, even those who pay with their lives is sometimes still liable.
Just as a prince among the subjects of his kingdom a reputation second only to that of the king as the principles of the beggars have, in the courts of seedy criminals and proletarians, a reputation slightly lower than that of the Lord of monkeys as Mendicanti.Agili and able to lie so much as they are breathing they participate in any activities, mainly illegal, which could lead them profit, provided that this gain is not done at the expense of the outcasts who do not already have little or nothing. In the end it is always the principles with a certain reputation. All the principles
know how to use daggers and knives, like jugglers, but some of them are also trained to fight with swords or other edged weapons curves. But, whatever the size of the weapon, the way they fight is right and misleading as the way they do.

CHARACTERISTICS OF OCCUPATION

CHARACTERISTICS
swirling Style: addressing a prince of beggars that possesses this characteristic is very different than fighting against most opponents: this style is in fact a mixture of acrobatics and unpredictable actions so that a round of battle against those who use holding a sword and a dagger could lead to an opponent who had a violent punch in the face or has been overcome by an incredible jump and shot in the back or saw Prince slip between his legs and he caught a stab at ' groin. And there are only examples. Who owns this style does not fight in a way that could be described as traditional and that many purists would call a little fighting Mr.
The style also includes the characteristic swirling Brawl.
Malus
-l 'opponent has a rating of reflections greater than that of the user's style Agility: -4
-l' opponent has already faced a fighter who uses this style: -4
-l 'opponent a Board of more than 20 Agility: -1
-l 'opponent does not use a sword: -2
-l' opponent uses an offensive weapon with a range greater than 2: -1
-l 'opponent has a weapon with TdA Like the slower (with more TdA) user of the technique: -1
-l 'opponent has a weapon with less than TdA slower (with more TdA) user of the technique: -3

Tuesday, February 1, 2011

Does Megastreamer Work

close to the sea ...