Thursday, March 17, 2011

Alicia Rhodessome Like It

Spawn detested - Template Monstrous

DESCRIPTION
unfortunate souls. Among the victims of a powerful undead known as detested that devoured their head and forced a tie in their spirit horrible and heartbreaking. They still control the body that once was their body, but even now they are intangible, they still feel physical pain when the their body is damaged and the conditions under which it pays. This leads them to follow orders to the letter of the hated looking to you as soon as possible that their body is destroyed or becomes unusable for the purposes of the hated hoping that this would free them, but it rarely happens. Sometimes then the spirits have reached such a degree of madness because of the persistence over long periods (in the order of hundreds of years) in the state of subservience to the detested, that once free, however, are not able to rest and become events spiritualistic kind of immaterial, animate or some other body.
While no longer having the head of progeny is able to perceive what is happening in the area as if all his senses function normally.

TEMPLATE FOR THE PROGENY hate
fundamental characteristic

Percentage Change in
Nuts & Bonus
base
Force
170%
2d8 +18
Ability
65%
2d8-3
Agility
50% d8 +2
Reflections
60% d8 +4
Resistance
180%
2d8 +20
Perception
100%
2d8 +4
Beauty
30%
d8-2
level of experience 30%

COMBAT
Just as the offspring of the hated zombie has a way of fighting very straightforward and simple, simply hit until he ends with a few to do it. Unlike zombies, however, his actions in battle are directed precisely by the hated, which although not physically present, however, knows what happens as well as his own progeny. This means that the offspring almost always uses a weapon and more undead such act in concert. If
had levels of experience in life in a characteristic linked to them from fighting the undead will have an echo residual 30% of this level rounded excess. Whatever this feature it will be considered equivalent to struggle with the bat, as it is in this way that the undead using any weapon. The offspring has the characteristic Brawl at a level of experience equal to 40% of their level. If they possess the characteristic life in the Brawl to retain 50% of the level they had.

SPECIAL
Protection: ignores the first 10 points of damage from weapons, ranging however stolen after calculating the stroke critical.
undead: immune to all mind effects, pain, poison, suffocation and subject to critical hits only for amputations and fractures.

READY FOR USE

PROGENY OF THE CLOWN I hate LEVEL 7: PV: 135, Protection: 1 +1 Max4, SO: 14
FOR: 29 AB: 14 AG: 6 RI: 7 RE: 27 EP: 16 BE: 3, Fighting with the club: 14, Risse: 13
Equipment: ruined peasant dresses (1 + 1MAX4) Roncola (4d6 +2/2/45 / PO1)

BRIGAND progeny of hate LEVEL 7: PV: 160, Protection: 3 + 1MAX8, SO: 16
FOR: 38 AB: 10 AG: 8 RE: 10 RE: 32 EP: 12 BE: 3, Fighting with the bat: 16
, Risse: 16
Equipment: Sword (5d6 +4/3/55 / \u200b\u200bpo2) gambeson padded (20 +6 xMAX59 / 3 +1 xMAX9), boiled leather headgear (2 +1 xMAX7 / 4 +2 xMAX14) leather boots (3 + 2xMAX11 / 2 +1 xMAX7)

GUARD progeny of hate LEVEL 7: PV: 145, Secure: 10 +3 MAX28, SO: 15
FOR: AB 31 : 16 AG: 8 RI 9 RE: 29 EP: 12 BE: 3, Fighting with the club: 15, Risse: 14
Equipment: Cervelliera with nasal (9 +2 MAX24 / MAX42 18 +3), hauberk mesh (83 +3 +23 MAX225/11 MAX30), leather boots (3 +2 MAX11 / 2 +1 MAX7) Alabardina (6d6 +5/4/70 / PO3)

PIRATE progeny of hate LEVEL 7: PV: 135, Secure: 4 +1 MAX8, SO: 13
FOR: 27 AB: 12 \u200b\u200bAG: 11 RI : 9 RE: 27 EP: 10 BE: 3, Fighting with the club: 13, Risse: 14
Equipment: Clothing as a pirate (4 +1 MAX8) , ; collision Axe (5d6 +3/2/55 / \u200b\u200bpo2)

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