Dungeon Master Name: Flying Eye
in Ventura Name: Winged Eye, Scorpiocchio wheel
"Winged tail and floating eye, hurls fire and poison from the sky"
These winged creatures like worms with instead of the head a big eye are formidable opponents, because they combine with the magical ability remarkable maneuverability and speed.
Here are four versions of the flying eye's growing power.
To create your own monster in more detail or to learn the details of the magic it used to be you can see just below.
FLYING EYE LEVEL 5: PV: 45, Secure: 6 +2 xMAX20, SO: 18, Dodge: 20
Features: FOR: 10, AB: 6, Ag: 29, RI: 31, RE: 9, EP: 19,: 18 SA: 20, VO: 16, FR: 21
natural weapons: 18, Dodge 20, Natural Magic: 14, Magic Potential: 14
allocation natural leathery skin (6 +2 xMAX20), fire-breathing Sting (2d6 +3/2/35 / po2) +4 d6 fire,
Jet Fire (8 step range, 6d6 fire, Dodge AG vs 38 vs 25 or avoids).
Magic: The Magic Lightning (5 +1 xMAX15, liv. Mastery: 5, 10 or fails with +)
FLYING EYE LEVEL 8: PV: 45, Secure: 6 +2 xMAX20, SO: 20, Dodge: 24
Features: FOR: 11, AB: 6, Ag: 29, RI: 31, RE: 9, EP: 19,: 18 SA: 20, VO: 17, FR: 21
natural weapons: 20, Dodge 24, Magic natural: 17, Magic Potential: 17
allocation natural leathery skin (6 +2 xMAX20), fire-breathing Sting (2d6 +3/2/35 / po2) +4 d6 fire, jet fire
(range 8 steps, 6d6 fire Dodge, AG vs 38 vs 25 or avoids).
Magic: at close range: The Lightning magic (5 +1 xMAX15, liv. Mastery: 5, fails with 5 or +) otherwise magical Lightning II (7 +2 xMAX25, liv. Mastery: 5, 11 or fails with +)
FLYING EYE LEVEL 12: PV: 50, Secure: 6 +2 xMAX20, SO: 24, Dodge: 29
Features: FOR: 12, AB: 6, Ag: 30, RI: 32, RE: 10, PE: 19,: 19 SA: 21, VO: 17, FR: 21
Natural Weapons: 24, Dodge: 29, Natural Magic: 21, Magic Potential: 21
allocation natural leathery skin (6 +2 xMAX20), fire-breathing Sting (2d6 +3/2/35 / po2) +4 d6 fire, jet fire
( 8 step range, 6d6 fire, Dodge AG vs 38 vs 25 or avoids).
Spells: Lightning Magic III (8 +3 xMAX35, liv. Mastery: 7, 9 or fails with +)
FLYING EYE LEVEL 17: PV: 55, Secure: 6 +2 xMAX20, SO: 29, Dodge: 35
Features: FOR: 13, AB: 6, Ag: 31, RI: 33, RE: 11, PE: 19,: 20 SA: 22, VO: 18, FR: 21
natural weapons: 29, Dodge 35, Natural Magic: 27, Potential Magic: 27
allocation natural leathery skin (6 +2 xMAX20), fire-breathing Sting (2d6 +3/2/35 / po2) +4 d6 fire, jet fire
(range 8 steps, 6d6 fire, Dodge vs 25 AG vs 38 or avoids).
Spells: Lightning Magic IV (12 +3 xMAX45, liv. Mastery: 9, or fails with 5 +)
Name Feature | nuts and bonus based | Bonuses fundamental characteristics depending on the level of the monster | |||||||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||
Forza | d8+4 | +5 | +5 | +5 | +5 | +5 | +5 | +6 | +6 | +6 | +6 | +6 | +7 | +7 +7 | | +7 +7 | | | +8 +8 | +8 +8 | |
Ability | 2d8-3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -3 |
Agility | 2d8 +18 | +19 | +19 | +19 | +19 | +20 | +20 | +20 | +20 | +20 | +21 | +21 | +21 | +21 | +21 | +22 | +22 | +22 | +22 | +22 | +22 |
Reflections | 2d8 +20 | +21 | +21 | +21 | +21 | +22 | +22 | +22 | +22 | +22 | +22 | +23 | +23 | +23 | +23 | +23 | +24 | +24 | +24 | +24 | +24 |
Resistenza | 2d8+2 | +3 | +3 | +4 | +4 | +4 | +4 | +4 | +4 | +5 | +5 | +5 | +5 | | +5 +6 | +6 | +6 +6 | | +6 +7 | | +7 |
Perception | 2d8+10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 | +10 |
Intelligenza | 2d8+7 | +8 | +8 | +8 | +9 | +9 | +9 | +9 | +9 | +10 | +10 | +10 | +10 | +10 | +10 | +11 | +11 | +11 | +11 | +11 | +11 |
Wisdom | 2d8 +9 | +10 | +10 | +11 | +11 | +11 | +11 | +11 | +11 | +12 | +12 | +12 | +12 | +12 | +12 | +13 | +13 | +13 | +13 | +13 | +13 |
Will | 2d8 +6 +7 | | +7 +7 | | | +7 +7 | +7 | +8 | +8 | +8 | +8 | +8 | +8 | +9 | +9 | +9 | +9 | +9 | +9 | +10 | +10 |
Coldness | 2d8 +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 | +12 |
Feature Name | CdB depends | level feature based on the level of the monster | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Natural weapons | FOR RIx2 AGx2 | 1 | 2 | 3 | 4 | 5 | 5 | 6 | 7 | 8 | 9 |
Dodge | AGx3 RIx2 | 1 | 2 | 4 | 5 | 6 | 7 | 8 | 10 | 11 | 12 |
Magic General | INx2 SAX2 VO | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Potential magic | INx2 SAX2 VO | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Feature Name | CdB depends | level feature based on the level of the monster | |||||||||
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||
Weapons natural | FOR RIx2 AGx2 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17 | 18 |
Schivare | AGx3 RIx2 | 13 | 14 | 16 | 17 | 18 | 19 | 20 | 22 | 23 | 24 |
Magic General | INx2 SAX2 VO | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Potential magic | INx2 SAX2 VO | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
SPECIAL
Volante : maximum maneuverability. If the wings are damaged its fighting capacity suffers a -8, -12 to dodge and agility to be halved.
jet fire : the sting can emit a jet of fire at a target within 8 steps. The use of this capability reduces the 2 magical potential of the creature and can no longer use it if it is reduced to 1 or less.
This jet can be dodged with a test on 25 dodge difficulties, with difficulties on Agile 38. Deals 6d6 fire.
Weapons natural : Sting glowing (2d6 +3/2/35 / po2) +4 d6 fire
Elusive : it is difficult to get the better of a tough and mobile creature. The best way is to hit the wings, which are not armored. This is done by a shot aimed at -5.
Knowledge magic the winged eye is able to launch lightning magic, of adequate power to his magical ability. Among those listed preferably use the one in which the difficulty of launch is just below the Board in General magic eye.
MAGIC
Lightning Magic Casting Time: 4 seconds
Range: 300 steps
Try to dodge: compared with 45 (55 with Agility)
Difficulty: 17, damage to electricity: 5 +1 xMAX15 , the highest level of mastery: 8 °
Difficulty: 23, damage to electricity: 7 +2 xMAX25, the highest level of mastery: 10 °
Difficulty: 27, damage to electricity: 8 +3 xMAX35, the highest level of mastery: 11 °
Difficulties : 31, damage to electricity: 12 +3 xMAX45, the highest level of mastery: 12 °
Difficulty: 36, give by electricity: 15 +4 xMAX55, the highest level of mastery: 14 °
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