Dastan
Profession: Prince of Beggars, Level 6
Race: Human
Sex: male
Age: 19
Height: 171 cm (5 feet and 2 fingers)
Weight: 70 kg (140 lbs)
Hair: dark brown half-length bob
Eyes: brown with a hint of yellow
Origin : Damlakara, the capital of the Sultanate of Korumak
Favor Points: 12/12
Hit Points: 76/85
- KEY FEATURES FEATURECDBLEVELCDAPXForce185230 / 40Ability185230 / 40Agility196250 / 40Reflections144183 / 40Resistance143179 / 85Perception11110 / 20Intelligence142160 / 20Wisdom
9 090 / 20Will100100 / 20Coldness130132 / 20Beauty9090 / 20Charisma110115 / 20
FEATURES OF OCCUPATION
FEATURE | CDB DEPENDS | LEVEL | CDB | BONUS | CDA | PX |
Turbine Blade Desert | - | 6 | - | - | - | 23/50 |
- Style swirling | FOR AGx3 ABx2 RI | 6 | 16.2 | - | 22 | - |
- Escape | AGx3 RIx2 | 6 | 11.1 | - | 17 | - |
- Acrobatic | AGx3 FOx2 | 6 | 12.1 | - | 18 | - |
Education dell'accattone | - | 4 | - | - | - | 0 / 50 |
- Begging | CAx2 SA FR IN | 4 | 6.0 | - | 10 | - |
- Knowledge of the slums | INx3 SAX2 | 3 | 6.6 | - | 9 | - |
- Hiding in the city | AGx2 PE RI FR | 4 | 9.2 | - | 13 | - |
Climbing | AGx2 ABx2 FOR | 4 | 11.9 | - | 15 | 2 / 40 |
pickpocket | ABx3 RI FR | 4 | 10.0 | - | 14 | 0 / 40 |
Combat Style
Style swirling
Malus
-l 'opponent has a rating of more than reflections of Agility's style: -4
-l' opponent has already faced a fighter who uses this style: -4
-l 'opponent has a higher Agility's Board of Directors of 20: -1
-l 'opponent does not use a sword: -2
-l' opponent uses an offensive weapon with a range greater than 2: -1
-l 'opponent TdA has a weapon like that slower (with more TdA) of the user of the technique: -1
-l 'opponent has a weapon with less than TdA slower (with more TdA) of the user of the technique : -3
COMBAT SKILLS AND TECHNIQUES
Throwing daggers - Jurisdiction
snake bite - Technical
Mastery: 6
Constraints
>> technique or opening riingaggio
>> the gun user must be a sword or otherwise mid-size from the tip
>> the opponent must be free of shield (-5)
>> the offensive flow of the opponent should not be greater (-7)
>> require a wall or any solid surface tilted at least 60 ° or more.
Note: because the technique has successfully test and the conflict must succeed. If you win only the technology but not turn over evidence or conflict or both will not make any harm. The opponent receives the bonus only if you fail the test Acrobatic .
Preparation Time (TdP): 3 / 2
Time Recovery (TDR): 4 / 2
Requires a try: Acrobatic vs 20
reclaim a conflict: Reflections Agility against
opponent Bonus: +3 dice
Maximum basic technique: 12
Evolutions: 2: Improving +5 Levels, not perfect: +6 levels
Special:
1. called shot to the body.
2. If successful the technique the opponent must make a difficult force to be equal to the sum of the actual number of dice of damage caused and plus now (so if you have suffered damage and +8 7d6 the test will be against a difficulty of 15)
Bonus: 6 level of mastery, +4 dice, -9 the critical
Spira Cobra - Technique
Mastery: 6
Constraints
>> Technology riingaggio
opening or>> the weapon's should be a sword or otherwise tapered, no longer than 4 feet (-3)
>> the opponent must be at least as high users of the technique
>> the offensive flow of the opponent should not be greater than 3 (-5)
>> the opponent must be humanoid
>> The opponent must be initially at least 5 feet away.
>> The opponent must be initially at least 5 feet away.
Note: because the technique has successfully test and the conflict must succeed. If you win only the technology but not turn over evidence or conflict or both will not make any harm. The opponent receives the bonus only if you fail the test Acrobatic or conflict. The opponent suffers the penalty plus indicated in its technology only in the event of a successful trial and conflict, but was defeated in round of combat.
Preparation Time (TdP): 3 / 2
Time Recovery (TDR): 4 / 2
Requires a try: Acrobatic vs 22
reclaim a conflict: Reflections against Agility
opponent Bonus: +3 dice (only if it fails the test and / or conflict)
Maximum basic technique: 12
Evolutions: 3: +4 levels improved, not perfect: +5 levels, optimize: +6 levels
Special:
1. called shot in the back.
2. If successful (and proof that the conflict) of the technique the user of the technique carries the opponent, that if he wins the round of his combat experiences plus a penalty.
Bonus
level of proficiency 4-7: +3 to plus, plus -1 to opponent
EQUIPMENT WEAPONS | |||
OBJECT | WEIGHT | WHERE | VALUE |
Scimitar (6d6 +4 / 3 / 6/po2) | 3 | sheath | |
scramasax (3d6 + 4/2/45/po1) | 2 | Sash | |
3 throwing knives (3d6 +2 / 1 +1/30/4 p) | 3 | Balteo | |
CLOTHING AND ACCESSORIES | |||
OBJECT | WEIGHT | WHERE | VALUE |
Traditional clothes | 1 | Worn | |
surcoat Travel | 2 | Worn | |
Balteo | 1 | Worn | |
jockstrap with Holster for scimitar | 1.5 | Worn | |
Sash | 0.5 | Worn | |
Leather Shoes | 2 | Worn | |
MONEY AND VALUABLES | |||
OBJECT | WEIGHT | WHERE | VALUE |
5 Silver Coins | 0.5 | hidden pocket | 50 |
20 copper coins | 2 | hidden pocket | 20 |
OTHER EQUIPMENT | |||
OBJECT | WEIGHT | WHERE | VALUE |
small canvas bag | - | Brought to hand | |
Soap | 2 | small canvas bag | |
Grappino from boarding | 4 | small canvas bag | |
3 picks | - | small canvas bag | |
Hemp rope from 60 steps | 40 | small canvas bag | |
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