SOUL LIKE SKELETON CORPSE
Description: Another magic among the fundamentals of necromancy that allows the necromancer to animate simple bones of a skeleton more or less complete, making them take the animal or humanoid form they had in the past. Less burdened by the zombies and dead matter with greater detachment from life now past the skeletons are servants slicker and faster but do not have a will of its own.
type of magic: necromantic
Radius: 5 Steps
Ingredients: a corpse / skeleton *, possibly a restless spirit **
Difficulty absolute as the only magic: 25
Casting Time: 1 second per point of willpower of the victim
** launch costs: PM So what was the score of the original strength of the body, minus the plus obtained in the test for the launch of magic, with a minimum charge equal to RE / 5.
Cost of maintenance: PM the necromancer is reduced by 1 for every 20 minutes of animated skeletons, rounded down.
Effect: Soul forcing the bones of the skeleton back into it's the spirit that animated him when it was alive, or if this is unavailable using previously enslaved by a restless spirit Necromancer.
The undead created a robot is little more than just a good fight in brief mechanical or carry objects.
Notes: (*) the skeleton of the magic object may be incomplete, in which case its operation will be limited based on the actual availability of the bones remained. If the corpse is still fresh or in a state that can still be animated as a zombie, animated skeleton as consume the meat of reducing by half the cost of deployment and maintenance for the first day.
(**) If Necromancer animates the skeleton of a person who died recently and left unburied can do so without recourse to a restless spirit, but using the spirit that occupied the living body now dead, but to control it must be tested to check the difficulty of the Undead Wisdom of the victim reduced by 5 points. If the body was buried or if the spirit bound to it is otherwise unavailable to the Necromancer will have to resort to one of the restless spirits subservient to animate. In this case the spell casting time is 6 seconds.
SKELETON TEMPLATE
fundamental characteristic | Percentage Change in | Nuts & Bonus base |
---|---|---|
Force | 100% | 2d8 +4 |
Ability | 100% | |
2d8 +4 Agility | 120% 2d8 +8 | |
Reflections | 110% 2d8 +6 | |
Resistance | 50% d8 +2 | |
Perception | 100% 2d8 + 4 | |
Expertise 60% |
SPECIAL
Protection: made of bones (10), reduces the 3-plus-arms and if the tip is reduced to 0 plus or minus the lap is considered as a tie (unless the style of the opponent does not provide otherwise).
undead: immune to all mind effects, pain, poison, suffocation and subject to critical hits only for amputations and fractures.
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