Sunday, February 27, 2011

3 Year Old Poem For Invite

Executioner - PNG n.14

DESCRIPTION
Executor of extreme convictions, the Executioner is a professional death . Diligent in following the dictates of the ruling he makes the accused does not suffer no more and no less than what has been imposed on him, within the limits of its capabilities course. Often proficient with the ax, but no less to use mechanical devices or even the rope so the Executioner takes care of death sentences, which are normally performed in public since the punishments more severe but not fatal.
For this reason he is innocent even as a mere executor of Justice, disliked by the people and for this purpose is protecting his identity with a mask.

CHARACTERISTICS
execute : This feature gives the appropriate knowledge to carry out a death sentence by a certain instrument. Depending on the objective difficulty executing the event can be resolved by a trial-related organization of the instrument of death (hanging, guillotine, etc.) or a conflict with an appropriate characteristic of the offender, in rare cases could lead it to resist the execution or even free. But despite what you see in movies these are the exception rather than the rule. In most cases, in fact a failure in the test or the conflict will only make it more painful than the agony of the condemned.

Below are various versions of the Executioner's growing ability. Equipment listed is purely indicative and should be adapted to the environment if it were inconsistent. Basically there are tables to further customize the NPC.

EXECUTIONER LEVEL 3: PV: 90, Secure: 2 +1 Max4, SO: 10
FOR: 17 AB: 20 \u200b\u200bAG: 14 RI: 15 RE: 18 EP: 14 IN: 14 SA: 14 FR: 20 VO : 14 AC: 14 BE: 14
sentenced to death (Justice: 12, Combat with an ax: 10, hitting vital points: 11)
Indifference: 11
Equipment: ax Justice (9d6 +3 / 4/65/po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
thick leather pants (MAX23 10 +3 / 4 +1 MAX9)

EXECUTIONER LEVEL 5: PV: 95, Secure: 2 +1 Max4, SO : 12
FOR: 18 AB: 20 \u200b\u200bAG: 14 RI: 15 RE: 19 EP: 14 IN: 14 SA: 14 FR: 21 VO: 15 AC: 14 BE: 14
sentenced to death (Justice: 14, Combat with an ax: 12, hitting vital points: 13)
Indifference: 14
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 + 1xMAX7)
thick leather pants (MAX23 10 +3 / 4 +1 MAX9)

EXECUTIONER LEVEL 7: PV: 100, Secure: 2 +1 Max4, SO: 15
FOR: 19 AB: 21 AG: 14 RI: 15 RE: 20 EP: 14 IN: 15 SA: 14 FR: 21 VO: 15 AC: 14 BE: 14
sentenced to death (Justice: 16, Combat with an ax: 15, hitting vital points: 15)
Indifference: 16
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
thick leather pants (MAX23 10 +3 / 4 +1 MAX9)

EXECUTIONER LEVEL 9: PV: 105, Secure: 2 +1 Max4, SO: 17
FOR: 19 AB: 23 AG: 14 RI: 15 RE: 21 PE: 14 IN: 15 SA: 14 FR: 22 VO: 15 AC: 14 BE: 14
sentenced to death (Justice: 19, Combat with an ax: 17, hitting vital points: 17)
Indifference: 18
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
thick leather pants (MAX23 10 +3 / 4 +1 MAX9)

EXECUTIONER LEVEL 10: PV: 110, Secure: 5 +2 MAX17, SO: 18
FOR: 20 AB: 21 AG: 14 RI: 16 RE: 22 EP: 14 IN: 15 SA: 14 FR: 23 VO: 16 AC: 14 BE: 14
sentenced to death (Justice: 20, Combat with an ax: 18, hitting vital points: 18)
Indifference: 20, Intimidation: 16
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
reinforcement ring (45 +18 xMAX153 / 5 +2 xMAX17)

EXECUTIONER LEVEL 11: PV: 110, Cap: 5 +2 MAX17, SO: 19
FOR: 20 AB: 22 AG: 14 RI: 16 RE: 22 EP: 14 IN: 15 SA: 14 FR: 23 VO: 16 AC: 14 BE: 14
sentenced to death (Justice: 21, Combat with an ax: 19, hitting vital points: 19)
Indifference: 21, Intimidation: 16
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
reinforcement ring (45 +18 xMAX153 / 5 +2 xMAX17)

EXECUTIONER LEVEL 12: PV: 115, Secure: 5 +2 MAX17, SO: 21
FOR: 20 AB: 24 AG: 14 RI: 16 RE: 23 EP: 14 IN: 15 SA: 14 FR: 23 VO: CA 16: 14 BE: 14
sentenced to death (Justice: 22, Combat with an ax: 21, hitting vital points: 21)
Indifference: 22, Torture: 18, Intimidation: 17
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
Armor ring (45 +18 xMAX153 / 5 +2 xMAX17)

EXECUTIONER LEVEL 14: PV: 120, Secure: 5 +2 MAX17, SO: 23
FOR: 21 AB: 25 AG: 14 RI: 16 RE: 24 PE: 14 IN: 15 SA: 14 FR: 24 VO: 16 AC: 14 BE: 14
sentenced to death (Justice: 25, Combat with an ax: 23, hitting vital points: 23)
Indifference: 24 , Torture: 20, Intimidation: 20
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7)
reinforcement ring (45 +18 xMAX153 / 5 +2 xMAX17)

EXECUTIONER LEVEL 17: PV: 125, Secure: 5 +2 MAX17, SO: 26
FOR: 21 AB: 27 AG: 14 RI: 17 RE: 25 EP: 14 IN: 15 SA: 14 FR: 25 VO: 16 AC: 14 BE: 14
sentenced to death (Justice: 28, Combat with an ax: 26, , hitting vital points: 27)
Indifference: 27, Torture: 22, Intimidation: 22
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7) Armor Ring (45 +18 xMAX153 / 5 +2 xMAX17)

EXECUTIONER LEVEL 20: PV: 135, Secure: 5 +2 MAX17, SO: 30
FOR: 22 AB: 27 AG: 14 RI: 17 RE: 27 PE : 14 IN: 16 SA: 14 FR: 26 VO: 17 AC: 15 BE: 14
sentenced to death (Justice: 31, Combat with an ax: 30, Hitting Vital Points: 30)
Indifference: 31, Torture: 24, Intimidation: 24
Equipment: ax Justice (9d6 +3/4/65 / po2) mask (3 +1 xMAX10 / 2 +1 xMAX7) Armor Ring (45 +18 xMAX153 / 5 +2 xMAX17)

CHARACTERISTICS TABLE WITH EXAMPLES OF PROGRESS TO LEVEL 20
fundamental characteristic
Nuts & Bonus
base
Bonus Key Features based on the level of PNG
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Forza 2d8+4 +7 +7 +7 +8 +8 +9 +8 +9 +9 +10 +10 +10 +10 +11 +11 +11 +11 + 12 +12 +12
Ability 2d8 +4 +9 +10 +10 +10 +10 +12 +11 + 12 +13 +11 +12 +14 +14 +15 +16 +16 +17 +15 +16 +17
Agility 2d8 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 + 4
Reflex 2d8 +4 +4 +4 +5 +5 +5 +5 +5 +5 +5 +6 +6 +6 +6 +6 +6 +7 +7 +7 +7 +7
Resistenza 2d8+4 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12 +12 +13 +13 +14 +14 +15 +15 +16 +16 +17
Perception 2d8 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
Intelligence 2d8 +4 +4 +4 +4 +4 +4 +4 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +6 +6 +6
Wisdom 2d8 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
Coldness 2d8 +4 +9 +10 +10 +10 +11 +11 +11 +12 +12 +13 +13 +13 + 14 +14 +14 +15 +15 +16 +16 +16
Will 2d8 +4 +4 +4 + 4 +5 +5 +5 +5 +5 +5 +6 +6 +6 +6 +6 +6 +6 +6 +7 +7 +7
Charisma 2d8 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +5
Beauty 2d8 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4

3
Feature CdB depends level feature based on the level of PNG
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
sentenced to death (discipline) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
>> execute ABx2 FR IN FOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
>> Fighting with the ax FOx3 AB RI 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
>> Striking vital points ABx3 RIx2 0 1 2 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Indifferenza FRx3 VOx2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Torturare FRx3 SA AB 0 0 0 0 0 0 0 0 0 0 0 8 8 9 10 10 11 12 12 13
Intimidire CAx3 FRx2 0 0 0 0 0 0 0 0 0 8 8 9 10 11 11 12 13 14 14 15

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